User Level¶
The User Level regroups the features that have an impact on the user experience.
The Socket barcode scanners provide ways to notify the user when the barcode read is correct or incorrect without the need for the user to check the screen of the host.
The scanner has 3 types of feedback: sound, LED and vibrate.
For example, depending on the environment, you may want to turn off the sound and use only the vibration.
Here are some examples on how to use these feedback mechanisms.
Turning off the Sound¶
Turning off the good read sound is a simple 2 step process. Since this setting is persistent on the scanner, it is best to first read this setting when the scanner connects and depending on its state, either change it or just continue on.
Let’s imagine we would like to offer to the user a switch button in the UI to turn on or off the beep when scanning a barcode.
The didNotifyArrivalForDevice
delegate is used to request the actual state
of the scanner local decode action so the switch to configure this setting could
be positioned accordingly to the actual state of the scanner decode action.
The code might look like this:
func didNotifyArrivalForDevice(_ device: CaptureHelperDevice, withResult result: SKTResult) {
print("didNotifyArrivalForDevice: \(String(describing: device.deviceInfo.name))")
self.statusLabel.text = device.deviceInfo.name
device.getDecodeActionWithCompletionHandler { (result: SKTResult, decodeAction:SKTCaptureLocalDecodeAction?) in
print("get decode action returns \(result.rawValue)")
if result == SKTCaptureErrors.E_NOERROR {
device.decodeAction = decodeAction!
DispatchQueue.main.async {
self.beepOnOffSwitch.isEnabled = true
if decodeAction!.contains(.beep) {
self.beepOnOffSwitch.isOn = true
} else {
self.beepOnOffSwitch.isOn = false
}
}
}
}
lastDevice = device
}
-(void)didNotifyArrivalForDevice:(SKTCaptureHelperDevice*) device withResult:(SKTResult) result{
NSLog(@"Receive device arrival for %@", device.friendlyName);
dispatch_async(dispatch_get_main_queue(), ^{
_statusLabel.text = device.friendlyName;
});
// ask for the device Battery Level
[device getBatteryLevelWithCompletionHandler:^(SKTResult result, NSInteger levelInPercentage) {
[self displayBatteryLevel: levelInPercentage];
}];
[device getDecodeActionWithCompletionHandler:^(SKTResult result, SKTCaptureLocalDecodeAction decodeAction) {
if (result == SKTCaptureE_NOERROR){
device.localDecodeAction = decodeAction;
dispatch_async(dispatch_get_main_queue(), ^{
if((decodeAction&SKTCaptureLocalDecodeActionBeep) == SKTCaptureLocalDecodeActionBeep){
[[self beepSwitch]setOn: TRUE];
}
else {
[[self beepSwitch]setOn: FALSE];
}
[[self beepSwitch]setEnabled:TRUE];
});
}
}];
_lastDeviceConnected = device;
}
Note
The completion handler of getDecodeActionWithCompletionHandler
has the code
refreshing the UI in the main dispatch queue. This is important because the UI
controls can only be updated from the main UI thread. This could be also done
by setting the property dispatchQueue
of CaptureHelperDevice to DipatchQueue.main
in which case the completion handler execution will always occur in the main thread.
Then the handler of the beepOnOffSwitch
switch is in charge of turning off or
on the beep when the scanner reads a barcode and the code could look like this:
@IBAction func didBeepOnOffSwitch(_ sender: Any) {
beepOnOffSwitch.isOn = !beepOnOffSwitch.isOn
beepOnOffSwitch.isEnabled = false
if let device = lastDevice as CaptureHelperDevice! {
var decodeAction = device.decodeAction
if beepOnOffSwitch.isOn == true {
decodeAction.insert(.beep)
} else {
decodeAction.remove(.beep)
}
device.setDecodeAction(decodeAction, withCompletionHandler: { (result: SKTResult) in
if result == SKTCaptureErrors.E_NOERROR {
device.decodeAction = decodeAction
} else {
self.beepOnOffSwitch.isOn = !self.beepOnOffSwitch.isOn
}
self.beepOnOffSwitch.isEnabled = true
})
}
}
-(IBAction)didChangeBeepSwitch:(id)sender {
SKTCaptureLocalDecodeAction decodeAction = _lastDeviceConnected.localDecodeAction;
if( [[self beepSwitch]isOn]){
decodeAction = decodeAction | SKTCaptureLocalDecodeActionBeep;
}
else{
decodeAction = decodeAction& ~SKTCaptureLocalDecodeActionBeep;
}
[_lastDeviceConnected setDecodeAction:decodeAction completionHandler:^(SKTResult result) {
NSLog(@"Setting the Decode Action returned: %ld", (long)result);
if (result == SKTCaptureE_NOERROR){
_lastDeviceConnected.localDecodeAction = decodeAction;
}
else {
dispatch_async(dispatch_get_main_queue(), ^{
[[self beepSwitch]setOn:![[self beepSwitch]isOn]];
});
}
}];
}
Note
This code update the UI controls directly in the completion handler and that is
possible only if the dispatchQueue
of the device object has been previously
set to DispatchQueue.main
. This could be done in the didNotifyArrivalForDevice
delegate.
The current state of the device decode action is saved by adding a computed property
decodeAction
in an extension for CaptureHelperDevice
.
Since a Swift extension class cannot declare properties, the original
CaptureHelperDevice and CaptureHelper classes both provide a extensionProperties
member which is a dictionary with a string as key and Any as value that can be
used to implement this kind of feature.
So in this particular example our extension class could look like this:
extension CaptureHelperDevice {
var decodeAction : SKTCaptureLocalDecodeAction {
get {
return extensionProperties["decodeAction"] as! SKTCaptureLocalDecodeAction
}
set (newValue){
extensionProperties["decodeAction"] = newValue
}
}
}
#import "SktCaptureHelper.h"
@interface SKTCaptureHelperDevice (Persistence)
@property (getter=getLocalDecodeAction, setter=setLocalDecodeAction:)SKTCaptureLocalDecodeAction localDecodeAction;
@end
Here the decode action is stored in the extensionProperties of the CaptureHelperDevice class. That’s how we can keep the actual value of the decode action by adding this computed property: decodeAction.
Locate the Scanner¶
‘’Locate the Scanner’’ might be a nice feature to help the user identify which scanner is theirs in a situation where more than one scanner is in the area. This feature could be implemented with a repeated action of sending a Data Confirmation to the scanner to cause the scanner to beep or flash or vibrate. Here is code example of a command that would need to be in a timer handler:
if let device = lastDevice as CaptureHelperDevice! {
device.setDataConfirmationWithLed(.green, withBeep: .good, withRumble: .good, withCompletionHandler: { (
result: SKTResult) in
print("setDataConfirmation returns \(result.rawValue)")
})
}
if (_lastDeviceConnected != nil) {
[_lastDeviceConnected setDataConfirmationWithLed:SKTCaptureDataConfirmationLedGreen
withBeep:SKTCaptureDataConfirmationBeepGood
withRumble:SKTCaptureDataConfirmationRumbleGood
completionHandler:^(SKTResult result) {
NSLog(@"setDataConfirmation returns: %ld",(long)result);
}];
}
The lastDevice
in this code is set to a CaptureHelperDevice
instance in the
didNotifyArrivalForDevice
delegate to reference the last connected device.
Note
Triggering the scanner remotely shows the scanner aiming light which could also help to find or identify the connected scanner. This use requires caution though because it might scan a barcode.
Wrong Barcode Indication¶
Wrong barcode indication can be useful when a user scans a barcode but that barcode was not expected at that moment in the application or is not the expected symbology or format. Of course the application UI could display a user friendly error, but maybe the user is scanning a bunch of barcodes without looking at the screen. So sending back to the user an indication that something is wrong after having scanning a barcode might be useful.
Here is an example of code that can be invoked when such a condition occurs in the application:
device.setDataConfirmationWithLed(.red, withBeep: .bad, withRumble: .bad, withCompletionHandler: { (
result: SKTResult) in
print("setDataConfirmation returns \(result.rawValue)")
})
[device setDataConfirmationWithLed:SKTCaptureDataConfirmationLedRed
withBeep:SKTCaptureDataConfirmationBeepBad
withRumble:SKTCaptureDataConfirmationRumbleBad
completionHandler:^(SKTResult result) {
NSLog(@"setDataConfirmation returns: %ld",(long)result);
}];
The device
in this code is a CaptureHelperDevice
object instance.