Getting Started with Flutter CaptureSDK

SDK Installation

The latest SDK version is only available through a private Git repository. Please log on to your Socket Mobile’s developer account to find the detailed instructions for how to access the SDK.

Adding to pubspec.yaml

dependencies:
  flutter:
    sdk: flutter

    capturesdk_flutter: ^1.5.19

Then run flutter pub get.

Requirements for both iOS and Android platforms

  1. Your application will need a SocketMobile AppKey. Follow the link to create an AppKey. AppKeys can be generated online and at no additional cost beyond the nominal registration fee. The AppKey is validated by the SDK library on the device, no internet connection is required. Note: You don’t need to create your own AppKey to compile and run the sample apps.

  2. The scanner needs to be paired with your devices in Application Mode. This can be done using Socket Mobile Companion app (recommended), which can be downloaded from the App Store .

  3. Try our Flutter sample app: Flutter CaptureSDK.

Requirements for iOS

The Socket Mobile CaptureSDK uses Bluetooth Classic through the External Accessory framework for the barcode scanner products and Bluetooth Low Energy (BLE) for the Contactless Reader/Writer products (Such as the Socket Mobile D600 and S550).

For applications that need to work with barcode scanners, make sure the following requirements are met:

  1. Your application needs to be registered in our whitelist before submitting your application to the Apple Store. It will not pass the Apple Store review if this is not done.

  2. Your application’s Info.plist MUST have the key LSApplicationQueriesSchemes (Queried URL Schemes) with a new item: sktcompanion (in lower case).

  3. Your application’s Info.plist MUST have the key NSCameraUsageDescription with a string value explaining to the user how the app uses the camera for camera scanning purpose.

  4. Your application’s Info.plist MUST have the key UISupportedExternalAccessoryProtocols (Supported External Protocol) with a new item: com.socketmobile.chs (in lower case).

    ExternalAccessory

  5. Your application’s Info.plist MUST have the key NSBluetoothAlwaysUsageDescription with a string value explaining to the user how the app uses this data. This is an iOS/Apple requirement for applications that use the CoreBluetooth framework. Without it, your application will crash with a message in the Xcode console explaining that you must add the description key. Additionally, if your application has a deployment target earlier than iOS 13.0, you will need to add NSBluetoothPeripheralUsageDescription along with the NSBluetoothAlwaysUsageDescription. More information can be found here in the official Apple Documentation

  6. Your application’s Info.plist MUST have the key CFBundleAllowMixedLocalizations (Localized resources can be mixed) to `YES`.

Requirements for Android

Adding to MainActivity.java

In order for the CaptureSDK plugin to be registered, it needs to be added to the MainActivity.java file. This is done by adding the following code to the MainActivity.java file:

package com.example.example; // Replace with your app's package name

import com.capturesdk_flutter.CaptureModule; // import CaptureModule Native Modules
import io.flutter.embedding.android.FlutterActivity;
import io.flutter.embedding.engine.FlutterEngine;

public class MainActivity extends FlutterActivity {
    @Override
    public void configureFlutterEngine(FlutterEngine flutterEngine) {
        // Add CaptureModule plugin instance from CaptureSDK
        flutterEngine.getPlugins().add(new CaptureModule(getApplicationContext())); // this adds the CaptureModule plugin to the FlutterEngine
    }
}

Adding to <your-app/app/build.gradle>

In order for your app to download all the necessary dependencies you need to add the following options in your app’s build.gradle file:

buildTypes {
    release {
        minifyEnabled false       <------- to add
        shrinkResources false     <------- to add
        signingConfig = signingConfigs.debug
    }
}

Using CaptureSDK

First, once the Flutter CaptureSDK package has been installed, it can be imported as shown below:

import 'package:capturesdk/capturesdk.dart';

Here are the usual steps to follow:

  1. Open Capture with the App credentials and provide event handler function

  2. Handle device arrival and open the device in the event handler function

  3. Handle device removal and close the device in the event handler function

  4. Handle decoded data in the event handler function

Opening Capture with App credentials

The Flutter SDK is an extension of the CaptureSDK

Capture capture = Capture(logger);

setState(() {
  _capture = capture;
});

final AppInfo appInfo = AppInfo(
  'android:com.example.example',
  'MC4CFQDNCtjazxILEh8oyT6w/wlaVKqS1gIVAKTz2W6TB9EgmjS1buy0A+3j7nX4',
  'ios:com.example.example',
  'MC0CFA1nzK67TLNmSw/QKFUIiedulUUcAhUAzT6EOvRwiZT+h4qyjEZo9oc0ONM=',
  'bb57d8e1-f911-47ba-b510-693be162686a');

try {
  int? response = await capture.openClient(appInfo, _onCaptureEvent);
  print('capture open successful.')
} on CaptureException catch (exception) {
  print('capture open failed: ' exception.code.toString();)
}

Handle device arrival and open the device

When the application receives a Device Arrival notification, it can create a new Capture instance that represents the new device.

The application opens the device by passing GUID and the main Capture reference as arguments of the device open function.

Opening the device allows to receive the decoded data from this device.

Note

the device GUID changes everytime the device connects. It identifies a connection session with a device.

Note

If a Socket Mobile device is already connected to the host prior to the app opening CaptureSDK, the device arrival notificaiton will still be sent to make the application aware that the device is connected.

Note

The second argument of the _onCaptureEvent, handle, is optional. It could be used to identify which Capture object is the source of the notification.

In the _onCaptureEvent callback passed when opening Capture you could have code similar to this handling the device arrival notification:

_onCaptureEvent(e, handle) {

  if (e == null) {
    return;
  } else if (e.runtimeType == CaptureException) {
    _updateVals("${e.code}", e.message, e.method, e.details);
    return;
  }

  logger.log('onCaptureEvent from: ', '$handle');

  switch (e.id) {
    case CaptureEventIds.deviceArrival:
      Capture deviceCapture = Capture(logger);

      setState(() {
        _deviceCapture = deviceCapture;
      });

      _openDeviceHelper(deviceCapture, e);
      break;
    case CaptureEventIds.deviceRemoval:
      _closeDeviceHelper(e, handle);
      break;

    case CaptureEventIds.decodedData:
      setState(() {
        //storing scanned data in state for future use
        _currentScan = e;
      });
      _updateVals('Decoded Data', "Successful scan!");
      break;
  }
}

Handle device removal and close the device

The device removal occurs when the Socket Mobile device is no longer connected to the host. It is recommended to close it.

In the _onCaptureEvent callback passed when opening Capture you could have code that executes a helper (seen above) to close the device:

Future<void> _closeDeviceHelper(e, handle) async {
  String guid = e.value.guid;
  String name = e.value.name;
  logger.log('Device Removal =>', name + ' ($guid)');
  try {
    dynamic res = await _deviceCapture!.close();
    if (res == 0) {
      List<DeviceInfo> arr = _devices;
      arr.removeWhere((element) => element.guid == guid);
      setState(() {
        _devices = arr;
        _currentScan = null;
        _deviceCapture = null;
      });
    }
    _updateVals('Device Closed', 'Successfully removed "$name"');
  } on CaptureException catch (exception) {
    _updateVals('${exception.code}', 'Unable to remove "$name"',
        exception.method, exception.details);
  }
}

Handle decoded data in the event handler function

Each time a Socket Mobile device is successful at reading a barcode or an NFC tag, the decoded data notification is sent and can be handled as shown here:

Note

Capture does not interpret the decoded data, only the application knows how to interpret it. For demonstration purpose the decoded data can be displayed with the help of a function like this:

// **********************************
// Decoded Data
//   receive the decoded data from
//   a specific device
//  e = {
//    id: CaptureEventIds.DecodedData,
//    type: CaptureEventTypes.DecodedData,
//    value: {
//      data: [55, 97, 100, 57, 53, 100, 97, 98, 48, 102, 102, 99, 52, 53, 57, 48, 97, 52, 57, 54, 49, 97, 51, 49, 57, 50, 99, 49, 102, 51, 53, 55],
//      id: CaptureDataSourceID.SymbologyQRCode,
//      name: "QR Code"
//    }
//  }
// **********************************
  case CaptureEventIds.decodedData:
    setState(() {
      //storing scanned data in state for future use
      _currentScan = e;
    });
    _updateVals('Decoded Data', "Successful scan!");
    break;

// In the Widget build(...)
Text(_currentScan != null
                  ? 'Scan from ${_currentScan!.value.name}: ' +
                      _currentScan!.value.data.toString()
                  : 'No Data'))